Intended for senior school classes studying geography, and/or for those students undertaking a Duke of Edinburgh award as a means to understand and assist with route planning looking at use of maps and relating them to landscape.
Students learn about topography and contours ‘hands-on’ using the Augmented Reality Sandbox. They learn to understand the relationship between contours and gradient, height, and shape, and the effect that has on human activity either as simple route planning, or further, the reasons for aspects of land use and occupation.
Starting with constructing a landscape - either as a ‘near real’ model from a topographic map or as a general construct, students will plan and plot a route between two or more points in the landscape, and explain the logic of the route and reasons for taking a chosen path rather than - for example - a straight line.
The Slides and Notes here give a suggested use of the sandbox as a project/lesson plan together with some ‘student notes’. It is an outline and is intended only to give a concept of use rather than a strict programme of work!.
Students learn about topography and contours using both printed maps and the hands-on Augmented Reality Sandbox. They learn to relate a printed map to landscape and understand contours, using the Sandbox as an aid or illustration. They will learn about the impact of landscape, and the effect on and by human activity..
The notes are an outline lesson plan, and the slides are intended to provide the guidance for students.
The PowerPoint slide show to introduce the lesson/project and the aims of the tasks.
It is created in Microsoft Powerpoint - it may not translate to other slideshow tools (eg Keynote or Libre Office) without a bit of tweaking.
Download the slidepack here.
The guidance and notes for the Lesson in this download file provide some notes, and outline tasks list for the students.